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JMonkeyEngine -- Port?


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#1 OFFLINE   Wolenber

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Posted 16 April 2011 - 12:09 AM

A useful game making tool for us Java developers. I don't know if it's possible to port, but if it is I would love to see it happen.

#2 OFFLINE   Thepinkgamer

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Posted 14 February 2012 - 02:39 PM

well someone should put it on the port request list on the wiki. And it is open source so I don't see way not?
I am currently learning Java at my school so I would love to see JMonkey on the Pandora :)

#3 OFFLINE   mcobit

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Posted 14 February 2012 - 02:45 PM

It would be nice to have some more information, at least a link.

#4 OFFLINE   Thepinkgamer

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Posted 14 February 2012 - 02:50 PM

It would be nice to have some more information, at least a link.

here is the offical website from what I know

http://jmonkeyengine.org/

and here is the Wikipedia artical

http://en.wikipedia.org/wiki/JMonkey_Engine

From what I know it is a Game Engine made in Java, it is open source and stuff ^_^ I just found out about it when looking up what a Game Engine is. (I am still learning)

#5 OFFLINE   mcobit

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Posted 14 February 2012 - 02:52 PM

Oh, it is a 3D engine. Someone with a lot of knowledge about java would have to have a look here.

#6 OFFLINE   B-ZaR

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Posted 15 February 2012 - 06:02 PM

The requirements page lists android as a target with OpenGL ES2 rendering backend. This could work.
"Things should be simple by default, customizable by preference and changeable by design."
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#7 OFFLINE   Thepinkgamer

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Posted 15 February 2012 - 06:07 PM

I guss we need someone that know Java and want to port it to the Pandora.

http://jmonkeyengine...enpandora-port/ I found this on there forum about it.
But it's like 3 years old.

#8 OFFLINE   B-ZaR

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Posted 15 February 2012 - 08:37 PM

Did a little checking. It's LWJGL based too, so we'd need that first.
"Things should be simple by default, customizable by preference and changeable by design."
Three Golden Lessons of the Pandora project: 1. Never assume, 2. No news is no news, 3. Something can go wrong

Currently working on: glhck
On hold: Wars | GameNode | Panorama | PNDManager | Space Rocks! | EngineWorks | QMLON
Finished: Wars: Commando

#9 OFFLINE   eyecreate

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Posted 16 February 2012 - 09:55 PM

There are a few backends(http://jmonkeyengine...r/Renderer.html), with the most used being LWJGL(not gl1). Due to our Pandora's environment and the fact other games are waiting on LWJGL, that should be the focus of a port instead of trying to adapt the OGLESShaderRenderer, but maybe I'm wrong.

If this gets ported, the plus side is my game engine I'm writing based off jME3 will be able to be used on the Pandora.

EDIT:interesting
http://www.java-gaming.org/index.php?PHPSESSID=ksbm3sl1bcdeemuumdm0htpec5&topic=22825.msg203375#msg203375

#10 OFFLINE   eyecreate

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Posted 06 May 2012 - 04:20 PM

Update:
It seems opengl-es support is already in trunk and has an ant build script for it too. Anyone know/have experience compiling native + java apps for the Pandora?

http://lwjgl.org/for...pic,4409.0.html


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