I am currently working on my entry for the riot called "Shootet". It's similar to the classic game Quarth: you have to stop falling shapes by forming them into rectangles.
Core gameplay is pretty much done, just some minor things to add. Later on more gamemodes and features will be included, but for the moment I want to concentrate on getting the basics finished properly.
Also, things like highscores, more visual effects, general tweaking and audio aren't implemented yet, but I am working on this for about a week now so I guess time won't become a big problem.
Here is a little video, but please be aware that neither the graphics nor the leveldesign are made for anything else but testing.
Shootet.png 11.38K 36 downloads
So why am I posting here? As I don't really have art skills
If you are intressted, don't hesitate but contact me and I will hand over a built.
Alpha versions for linux(requires SDL, SDL_image, SDL_mixer and SDL_ttf), windows(untested) and the pandora:
ASDW on PC equals AXBY on the pandora
Enter is Start
All data is stored in "dat/", feel free to play around there.
"*.tmx" are the mapfiles, editable with Tiled.
"*.ani" are xmlfiles that describe animations, they are pretty self explanatory.
"*.bmp" are normal bitmap files.
This is an alpha built. There are unimplemented functions and there is nearly no balancing in gameplay. Suggestions on that, however, are welcome.