1, create a /Projects/mame/iMame4All-iOS4 directory in the root of your Mac OS X drive
2, copy all the subdirectories from the ZIP file there (first, download it from http://www.lesbird.c...me4All-iOS4.zip , of course)
3, download and install Xcode 4. (The rest of my tutorial discusses only Xcode 4+ it so that you can also compile for iOS 5. Previous Xcode versions, while, personally, I prefer them to the new version, can't compile for iOS 5.) Start it; load /Projects/mame/iMame4All-iOS4/Xcode/iMAME/iMAME.xcodeproj
4, double-click the project name in the upper left corner and navigate to the “Build Settings” pane (third from the left):

5, enter “sign” in the search field:

6, in turn, click all of the three rows containing “Les Bird” and change the values to “iPhone Developer” (highlighted in the next screenshot):

If you do re-set all these, the results will be something like this (with a different name after “iPhone Developer (currently matches iPhone Developer”, in the parentheses, of course):

7, congratulations, you can now compile (just click the arrow in the upper left corner) and deploy the project! Just remember to copy the game ROM ZIP files via iTunes File Transfer, as you would do with AppStore games.




