Awaken my child, and embrace the glory that is your birthright. Know that I am the Overmind; the eternal will of the Swarm, and that you have been created to serve me.
It's on the repo.
You'll need full installation of Brood War from PC with latest 1.16.1 patch applied. It also needs to have required files copied from CD (1.16.1 removed CD checks, but doesn't automatically install all required files):
- copy "INSTALL.EXE" from the StarCraft CD to your StarCraft folder and rename it to "StarCraft.mpq
- copy "INSTALL.EXE" from the StarCraft: Brood War CD to your StarCraft folder and rename it to "BroodWar.mpq"
You should try the game on PC without CD first, if that works, you're ready to copy the game's folder to pandora/appdata , the folder should be named "starcraft".
So a Starcraft port? Sort of..
The "no source, no port" rule is not completely true, you can get something similar (but not the same) as a port through static recompilation. Similar stuff was done several times by M-HT for some DOS games. The game was also converted for Android with somewhat similar approach.
So how does it work? The game was fully disassembled with IDA, then converted from x86 disassembly to C with my custom tools that I wrote as the project progressed, then compiled as a normal program and linked against ARM winelib (so the Win32 API is provided by ARM port of wine). Sounds easy? The hell not! I've started it sometime in autumn and was hoping to have something after a month or so, but it was far from working at the time of New Year. Then tried to target the Alive compo, but that slipped too. There were way too many problems and things that I did not expect.. Maybe I'll write about it someday. Would I do it with another game? Maybe not, let's just say "no source, no port" rule is always true and Windows games should be handled through emulation, static recompilation is possible but way too problematic in practice.
However in the end I think it works quite well, give it a try. It should be close to how "real" port would work, there is no emulation anywhere. There is a bit of overhead in 8bpp -> 16bpp conversion, but it's not too bad. The game likes to eat CPU even when it doesn't really need it, so it might make sense to underclock sometimes.
Known bugs in b6:
custom scenarios are broken
when playing as terran, attempting to land a building will crash the game
first protoss mission (from expansion) crashes
Edit: wine is hacked a bit, I've pushed out the changes to github:
Edited by notaz, 09 March 2014 - 09:00 PM.