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Adamant Armor Affection Adventure


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#41 OFFLINE   pmprog

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Posted 08 April 2012 - 10:12 AM

I uploaded a new version including the changes I made to the control / speed management for Deadly Caves. Is there someone to tell me if it's ok/ better than previous ?

This no longer works for me, it books up the "blue static" on the screen, and just locks. Running from mmenu. :(
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#42 OFFLINE   sebt3

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Posted 09 April 2012 - 06:01 PM

This no longer works for me, it books up the "blue static" on the screen, and just locks

tried flushing your appdata ?

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#43 OFFLINE   pmprog

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Posted 09 April 2012 - 06:22 PM

Yep, I've removed the /pandora/appdata/aaaa folder, still happens :(
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#44 OFFLINE   BAFelton

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Posted 09 April 2012 - 06:46 PM

Doesn't work for me too.

When I launch the tutorial, the screen is full of pixels and the game runs behind but I can't see anything.

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#45 OFFLINE   sebt3

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Posted 09 April 2012 - 07:48 PM

tried flushing your appdata ?

That's what I should have done myself :(
I'll fix that shortly

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#46 OFFLINE   pmprog

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Posted 09 April 2012 - 08:38 PM

I don't even get as far as the menu.

Would it be easy enough to add some "cheat code" to unlock all the locked content? Esp' now I've cleared my appdata :(
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#47 OFFLINE   sebt3

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Posted 11 April 2012 - 07:57 PM

Ok I reverted to Cloudef version as it seems I cannot do better. sorry about that :unsure:

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#48 OFFLINE   milkshake

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Posted 11 April 2012 - 09:43 PM

why have you reverted?
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#49 OFFLINE   pmprog

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Posted 12 April 2012 - 06:43 AM

Was it working okay for you? I couldn't even see the intro, it just locked up.
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#50 OFFLINE   Wally

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Posted 13 April 2012 - 07:42 AM

Same as others, got to the menu.. (freshly installed it with Beta 3)

Could hear sounds in game but just blue tiles everywhere

#51 OFFLINE   sebt3

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Posted 13 April 2012 - 03:35 PM

Same as others, got to the menu.. (freshly installed it with Beta 3)

revert to 1.0.0.4 my build was worst and I did not manage to do better, so reverted

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#52 OFFLINE   Stereoscopic_Panda

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Posted 15 May 2012 - 05:51 PM

I never got this to work, it simply crashes to desktop when I press start at the title.

#53 OFFLINE   Nix

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Posted 09 June 2012 - 09:39 AM

I've seen that someone's made an extension and a new game (Deadly Caves) based on this game. How can I edit the maps, the "textures.gfx" file, the models, etc.?

Edit: Oh yeah, and when I try to run the game in non-PND form, it immediately just segfaults with no other information. What am I doing wrong?
Edit 2: I fixed that problem by running scripts/pre-script.sh before running scripts/aaa.sh

#54 OFFLINE   sebt3

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Posted 09 June 2012 - 12:25 PM

How can I edit the maps, the "textures.gfx" file, the models, etc.?

Once you finish the game. There is an editor mode made available for you

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#55 OFFLINE   Nix

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Posted 09 June 2012 - 12:39 PM

Once you finish the game. There is an editor mode made available for you

You mean Autism Mode? I was actually looking to develop my own game based on the AAAA game engine's source code, like Deadly Caves.

edit: OK, I found the editor, but i still don't know really how to use it. I am working my way around it by trial and error and looking at the source code.
Is this all you used to make AAAA?
I still cannot find a way to edit the graphics.
any help would be much appreciated.

#56 OFFLINE   Stereoscopic_Panda

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Posted 12 June 2012 - 09:03 PM

I got it to work now, I guess there are two versions in the repo

#57 OFFLINE   sebt3

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Posted 12 June 2012 - 09:22 PM

Is this all you used to make AAAA?

I'm not the programmer of this game, just the porter ;)

Talk to quasist here : http://www.gp32x.com...tion-adventure/

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