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VVVVVV for Pandora


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#221 OFFLINE   Geca

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Posted 25 January 2012 - 11:43 AM

I have the original game (I buy it in some bundle indie edition), but I only have tested the flash demo from oficial page, it's a great game. Thanks for the port.

#222 OFFLINE   ssokolow

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Posted 27 May 2012 - 09:41 PM

I just downloaded the repo version on a brand new Pandora and it was slow. Turns out, for some reason, scaling defaulted to 2.

Setting it to 1 using Mousepad fixed the problem but you'll probably want to look into why it decided to pick that default. (though it's still harder to play VVVVVV with a D-pad or Pandora WADS than with arrow keys on a desktop keyboard :P )

#223 OFFLINE   onpon4

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Posted 27 May 2012 - 10:39 PM

(though it's still harder to play VVVVVV with a D-pad or Pandora WADS than with arrow keys on a desktop keyboard :P )


Remember that you can use A/Y and Space to flip as well as up/down. ;)
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#224 OFFLINE   ssokolow

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Posted 27 May 2012 - 11:23 PM


(though it's still harder to play VVVVVV with a D-pad or Pandora WADS than with arrow keys on a desktop keyboard :P )


Remember that you can use A/Y and Space to flip as well as up/down. ;)


That'd really help with WADS being too cramped but the problem with the D-pad is that it's too hard to press only left/right without also pressing up/down. If there was a way to turn off "pressing up flips your gravity even if you're already on the roof" then that would solve that problem.

#225 OFFLINE   onpon4

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Posted 27 May 2012 - 11:55 PM

Really? I don't have any trouble at all with the Pandora's d-pad.

That would be a nice option, though.
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#226 OFFLINE   Mr_Loon

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Posted 28 May 2012 - 10:07 AM

+1 for the ability to define keys / turn off flip gravity on the DPad. The issue of unwanted flipping of gravity via accidental pressing of the DPad put me off playing this on the Pandora for fear of destroying it via rage quitting :P .

To help make the Repo even better and give a tiny bit back to the devs, take the Pandora pledge : 'As a Pandora owner I pledge that I will provide a rating for all Apps I download and use'

 

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#227 OFFLINE   dgame

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Posted 28 May 2012 - 02:21 PM

LOL! Great minds think alike . . . :D

Since VVVVVV uses Notaz's SDL you can remap they keys by using an omapsdl.cfg file in the \pandora\appdata\vvvvvv folder.

I use:
bind ev_up = sdlk_u
bind ev_down = sdlk_n

Which assigns up and down to u and n (u and n are not used in VVVVVV)


Attached File  omapsdl.cfg.txt   382bytes   6 downloads

If you want to use the attached omapsdl.cfg.txt file rename it from omapsdl.cfg.txt to just omapsdl.cfg and put it here:

\pandora\appdata\vvvvvv\omapsdl.cfg


@Picke, the VVVVVV in the repo defaults to Scaling 2 on a new install.

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#228 OFFLINE   onpon4

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Posted 28 May 2012 - 03:13 PM

Since VVVVVV uses Notaz's SDL you can remap they keys by using an omapsdl.cfg file in the \pandora\appdata\vvvvvv folder.

I use:

bind ev_up = sdlk_u
bind ev_down = sdlk_n

Which assigns up and down to u and n (u and n are not used in VVVVVV)


Hm... that works, though it makes navigating menus a little weird. It would be nicer if there was an in-game option.
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#229 OFFLINE   Mr_Loon

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Posted 28 May 2012 - 06:38 PM

...

Which assigns up and down to u and n (u and n are not used in VVVVVV)


Many thanks dgame, that worked a treat, you are my geek of the week for that little tip.

Really looking forward to playing through vvvvvv on Pandora. :)

To help make the Repo even better and give a tiny bit back to the devs, take the Pandora pledge : 'As a Pandora owner I pledge that I will provide a rating for all Apps I download and use'

 

The Pandora Arcade is open! If you like classic Arcade games then why not get involved? View the High Scores


#230 OFFLINE   stophle

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Posted 22 June 2012 - 05:03 PM

I got this today :-)
Thanks for the work!
Could someone explain what the scaling thingy is? Where can I set it? It is slower than the flash demo, so I guess it's currently wrong.

#231 OFFLINE   FelixNemis

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Posted 22 June 2012 - 05:55 PM

I got this today :-)
Thanks for the work!
Could someone explain what the scaling thingy is? Where can I set it? It is slower than the flash demo, so I guess it's currently wrong.

set it to windowed mode, [1x] scaling

#232 OFFLINE   stophle

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Posted 22 June 2012 - 08:24 PM


I got this today :-)
Thanks for the work!
Could someone explain what the scaling thingy is? Where can I set it? It is slower than the flash demo, so I guess it's currently wrong.

set it to windowed mode, [1x] scaling

Thanks!
I'll try after the game :-)

#233 OFFLINE   stophle

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Posted 22 June 2012 - 09:20 PM



I got this today :-)
Thanks for the work!
Could someone explain what the scaling thingy is? Where can I set it? It is slower than the flash demo, so I guess it's currently wrong.

set it to windowed mode, [1x] scaling

Thanks!
I'll try after the game :-)

Runs pretty fast :-)
Thanks again!

#234 OFFLINE   sswam

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Posted 15 August 2012 - 08:13 AM

hey Pickle, do you think Terry would be open to selling VVVVVV with data on our repo?
I'd like to see that, it's a favourite game of mine... these little pix are not even fake!
I'm using VVVVVV to promote / sell pandora at my new little shop on http://pandoria.org/

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#235 OFFLINE   Pickle

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Posted 15 August 2012 - 12:17 PM

I would suspect he wouldnt, since he already has it available on the official site and on steam. It really isnt necessary either since you only need the data from the package regardless of where it is purchased.

#236 OFFLINE   sswam

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Posted 15 August 2012 - 12:20 PM

It's not necessary but would be convenient, and make it easier for non-geeks to play it. There's a 3DS port as you know, sold from Nintendo online shop. I'll ask, anyway.
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#237 OFFLINE   dgame

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Posted 15 August 2012 - 02:47 PM

Hi Picke,

Though this is minor, could you update the VVVVVV.pnd in the repo to set the default scaling to 1 instead of the default 2?
Defaulting to scaling 2 gives the false impression that the game is not as fast as in the demos.

Thanks

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#238 OFFLINE   Pickle

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Posted 15 August 2012 - 02:48 PM

I will look into it

#239 OFFLINE   sswam

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Posted 31 August 2012 - 10:19 PM

The run.sh had:

cp -r --no-clobber default/* .

that glob misses .vvvvvv there, it should be:

cp -r --no-clobber default/.vvvvvv .

Fixing that, vvvvvv works well right away.
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#240 OFFLINE   dgame

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Posted 03 September 2012 - 05:25 AM

So will you buy copies of Angry Birds from Rovio and sell the AngryBirds.pnd?

Do you think that would be cool?

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