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About mjohansson

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  1. A Spectrum of Pyra Renders

    The dark grey looks WAY better then black. I loved the C64 beige also, but theres no question what I would choose, the transparent! Optimally I would want the transparent to be in red or blue tone, like the transparent blue PS2 from back in the days, but even colorless transparent would be better then opaque case to me.      
  2. Retro VGS indiegogo campaign. (changed title)

    But Im so glad theyr not giving up!
  3. Retro VGS indiegogo campaign. (changed title)

    So the question is wich will go, the FPGA or the ARM? And if one of those hardware gurus is Kevtris Im guessing its the ARM that goes. If its the ARM that goes then the question is will I have to learn that specific language to code for it?
  4. Retro VGS indiegogo campaign. (changed title)

    KABOOM! From their Facebook page: " Hey Everyone! It’s clear, in its current state the RETRO VGS Indiegogo campaign is dead in the water and thusly will be shut down early. Once the Indiegogo team explains to us how we can do this, the plug will be pulled and all of you who have contributed will receive a refund post haste. Or you can go in and request a refund from Indiegogo right now. The good news is we aren’t giving up and have made some adjustments to our hardware team, which includes the involvement of other hardware gurus who were part of our venture in the very beginning. We will also be lowering the price while maintaining most of the cool features you all want. We will be back in the near future with a prototype RETRO VGS system, front-and-center playing our games on our cartridges and with our USB controller. Sit tight, be patient and RETRO VGS will return. Thanks again for your support, patience and understanding while we regroup and prepare for the relaunch of a crowdfunding campaign on Kickstarter. "
  5. Retro VGS indiegogo campaign. (changed title)

    I dont mind waiting for something if its worth waiting for, and just because its sent in postal dosnt mean that you could have just downloaded it instead, then you miss the point of cartridges, you dont have to go into a shop that sells videogames you could just buy online and download it as well... I dont even care anymore, it seems its not gonna happen so fuck it, but heres what I dreamed of: New games on nice looking cartridges, no patches or DLC or any downloads, starts immidiatly, stays the same always, no DRM or restrictions and no instalations. And unltimatly, I dreamed of exclusive games taking advantage of the unique hardware. Why are people so upset over the fact theres atleast a handfull people out there that wanted this? Cant we get such a system and such games, how does that hurt anyone else who are not interested in it? You already have your million Android devices and Steamboxes, that your not buying anyway so whats with all the hate?
  6. Retro VGS indiegogo campaign. (changed title)

    Cmon guys, what youre saying is make it into a Steambox or Android console, and there are already a ton of those, whats the point of disapearing in a crowd? Would you buy the Retro VGS if it were such a device? I doubt it. Did the Pandora sell a measly 6000 units? What advice would you have for ED to turn the Panda into a billion dillion unit selling succesfull device? Skip the keyboard, kids only like touchscreen controls anyway? Run the Android OS as default? YOU DONT GET IT, there is NO other cartridge system out there, not an alive one I mean. Though I dont like the Jaguar size cartridges either... I would have wanted NEO GEO sized!!!1
  7. Retro VGS indiegogo campaign. (changed title)

    Yea the identity problem, If I were the marketing guy I would have stuck to the slogan its a cartridge console, and not make a big fuss about the FPGA at all but only list it in specs, but the purpose of the console is not to emulate other systems but to play cartridge games without having to be connected to the internet, the people that care about these things know what its all about then. And everyone that wants an internet connection, an OS, games put on SD cards etc they all dont understand the intention of the system and what big gaping hole it would fill, if you want any of those other features theres already tons of Android systems along with the big 3! Also the goal of 2million is not that high, didnt Ouya get 8million in funding? But the Ouya costed 100usd and this one is 300usd, its passed the impulse buy for most people and thats the problem, people just dont get it the concept of cartridges, myby theyre to young and didnt grow up with the smell of opening a new NES game for example, so the question is what is the REAL demand of this system? less then 200 people? I hope theres more demand then that cos I hate what the current world of videogame systems have become!
  8. Retro VGS indiegogo campaign. (changed title)

    For those that dont have Facebook, heres a post from their engineer: *********************************************************************************************************************************************************************************************   We’ve promised regular updates on the progress of our product development. I see no reason to wait until after our funding campaign ends. So here we are, nearly a week after our funding campaign began at < http://www.indiegogo.com/projects/r... >...I’d like to start my first update by giving a heartfelt thanks to our many loyal fans--especially our backers--and also an apology.We haven’t been showing you our best work, and there are many reasons why.The true visionary behind this project is Mike Kennedy. He’s also a marketing person with a big heart, and he wants to reciprocate the enthusiasm our followers show us by being totally open and sharing everything. I get it, and I admire him for that. But he talks, and he talks about everything I show or tell him. Again, he’s a marketing person, and that’s what marketing people do.Knowing this about Mike (and about marketing people in general), causes me (as an engineer) to be very cautious in choosing what I share with him. The reason for this is very simple: our inventions are valuable, and premature public disclosure of our inventions would cause us to lose the ability to protect them with patents.For most of this year I’ve been working crazy long startup hours on this project. I’ve drained my own savings to pay for both my living expenses and building prototype circuits. I have invested a lot of time and money, I have a lot to show for it.The problem is: I can’t patent what I share publicly. As a result, I’ve been protecting my inventions as if they were my own children.I know this doesn’t seem fair to you, our fans, especially when we ask you to help us fund building our dream system. So, I will be sharing more.Although I have been reading many online discussions for months, I started chiming in only about a week ago. I’m still getting used to so much public dialogue, as I’m more of a geeky introvert who has been busy designing the RETRO VGS hardware and putting together cost estimates, budgets, timelines, and everything else that goes into managing a major project like this.At this point, I’d like to try and dispel some of the misinformation that’s out there. #1: We know what we’re building. We defined our requirements and architecture months ago, and they haven’t changed. One of the great things about our architecture is that it allows us to adapt our design to even the major changes we’ve seen in the component market, and it allows us to pick and choose the best components as the market changes and as our available funding grows.For example, one semiconductor vendor (one of my favorites, the one that supplied the CPU that I built a PlayStation around) is now introducing a new generation of CPU and removing support for an old one that looked attractive earlier. The vendor has great parts and they pitched them to us well, but ultimately those parts weren’t the best fit for this product. (Giving them the extra consideration we did also delayed development of our prototype, but the prospect of using the newest part on the market was too good to ignore.)To include the best parts that we can afford to use based on how much we raise during our funding campaign, we have so far published very few specifications about the internal components. When we have, those specifications have been based on the minimum configuration we would build.That minimum configuration now includes (and will not be reduced below) a CPU running at least 16,000 DMIPS. That’s a pretty serious piece of hardware, which already makes RETRO VGS compare more closely to a PlayStation 3 than to a Raspberry Pi 2.Through announcing stretch goals, we have tried to convey that our FPGA can grow in capacity and capability as our funding exceeds our minimum goal. Unfortunately, this seems to have caused some confusion, which we will attempt to clear up as soon as possible. #2: We have working prototypes. For software, our game developers already have working prototypes and many even already sell finished products that run on classic platforms. For hardware, I just shot a quick video showing a little bit that won’t risk our patent rights. It isn’t much, but it shows our processor communicating via USB and driving simple high-resolution digital and analog video output. Most of our circuits are already in our enclosure, but I still have lots of ribbon cable and hand-wired circuits hanging out the back. If you want to watch it, you can view it on YouTube at < http://www.youtube.com/watch?v=Pi10... >. #3: We didn’t switch to Indiegogo at the last minute. We had all agreed to use Indiegogo at least two weeks before we launched our campaign. (We mention Indiegogo in a video we shot more than a week before launch.) There was a lot to do, and we were slow to get the word out. #4: We didn’t switch to Indiegogo because we didn’t have a working prototype.Kickstarter publishes a rule stating that “Projects that involve the development of physical products must feature explicit demos of working prototypes. While you can run a project focused on the creation of a prototype, you can't offer the product that is under development as a reward.” (from < http://www.kickstarter.com/rules/pr... >)Kickstarter clearly lets many current projects slide past this requirement, and they granted us an exception, too. Getting a private exception to this publicly-stated policy seemed deceptive toward backers, and we called them on it. Kickstarter welcomed our project, but wouldn’t change its policy statement to match. #5: We don’t need to hit our stretch goals to include an FPGA. Even at our minimum funding goal, RETRO VGS will include an FPGA. Hitting our stretch goals allows us to use larger devices, which just extends what we can do with a system that’s already very impressive. #6: We don’t need an FPGA to run software designed to run on classic consoles.However, new games can use the resources available in RETRO VGS much more efficiently by running natively on our system, without a layer of emulation, whether the emulation is done in hardware or software; higher efficiency means that the game can do more, or at least consume less power while doing it. Emulating classic systems in hardware is also probably the worst use of this great (and expensive) resource; it is much more economical to emulate those systems via software, but we will of course optimize an emulation we do to use the resources we have available. #7: We don’t need an outside vendor to supply FPGA cores.An FPGA is a large programmable logic device. The first time I contributed to the design of a consumer product that shipped with programmable logic was in 1989. Over the next few years, I created many more circuit designs in and around programmable logic devices of increasing sizes. After leaving Iguana Entertainment in the mid 1990s, I spent years designing chips for one of the two largest FGPA makers, which gave me intimate knowledge of the devices. Working there also gave me free access to the company’s best design tools and the people who wrote them; I love the Atari 800, so for fun that was naturally the first thing I started building cores for, with the company’s high-end devices. What were the company’s high-end devices then are only now tapering off the low end of the market, providing amateurs a good place to start. (I have continued to use newer devices since then.)We thought we had a good vendor to delegate some of our work to and/or from whom we could leverage existing work. Clearly it didn’t work out. Although I’m disappointed by his apparent lack of professionalism, he does good work and I wish him luck in his future endeavors. #8: We are going to make adapters that let you play cartridges from older systems. Mike let the cat out of the bag early on this one. (Again, Mike talks about everything.) Yes, it’s true, and it’s going to be awesome. There’s a lot of engineering yet to be done on these (mostly mechanical design and making tools for injection molding plastic) and it’s a relatively low priority for me right now, but we will definitely offer adapters at very affordable prices that allow game cartridges from selected older systems to be played on RETRO VGS.For example, our “Expansion Module #1” plugs in like a regular cartridge, but it has switches at the top and a slot on the front that will accept and play game cartridges that were made for the Atari VCS (2600/2600A) or Sears Tele-Games system, with potentially enough room under the slot for a wood-grain sticker. When an Atari VCS cartridge is inserted into the front of the adapter, the Atari VCS cartridge sits over the top of the RETRO VGS dome so you can read the end label and the top label, many of which were printed with important information including which number to select for which game and which controller(s) to use. Atari VCS games can be played using RETRO VGS USB controllers or classic 9-pin controllers.We hadn’t yet posted this on our campaign page, and the word is already out. With that, I end my first public status report, and thank you for your continued support.- John Carlsen
  9. Retro VGS indiegogo campaign. (changed title)

    New interview. https://www.youtube.com/watch?v=WmapDzXBA70&feature=youtu.be
  10. Retro VGS indiegogo campaign. (changed title)

    No they didnt take it out, they didnt call Kevtris the last schedueled meeting and they didnt talk since, thats all, if they call him again would he turn them down? Or they could just get someone else to do cores with similiar or less accuracy but its for people that want to program with the language of some system like 2600 for example, so accuracy shouldnt be a problem since the dev will test it with the core setup they have.
  11. Retro VGS indiegogo campaign. (changed title)

    If the funding fails I hope they dont give up and just go away, just try again and figure out how to lower the goal, and take out the FPGA, even though some people have said they would make games for it if it had 2600core and so on, a lower sales price would matter more in the end.
  12. Retro VGS indiegogo campaign. (changed title)

    Its the name from his magazine that he had already called RETRO, then he just added VGS to it, if you know were it comes from it dosnt sound as bad imo.
  13. Retro VGS indiegogo campaign. (changed title)

    To get to the 2 000 000 budget they need to sell about 6 000 consoles, mayby more depending on wich price option sells the most. And they currently sold less then 200... And with the price that high its not gonna sell like hotcakes nomatter if it got any kickass exclusives or just ports, and with a market of 6000 potential buyers I wouldnt expect to many kickass exclusives... Theres still the main point of having a game on cartridge rather then as a download, Im still pissed I cant get Daytona USA or Afterburner cos they stopped selling them? So cartridges are appealing from many points of views, I dont know what Im trying to say, just throwing some shit out there.
  14. Retro VGS indiegogo campaign. (changed title)

    Looks like some drama have happened and someone might make a pure FPGA system of some sort? http://www.neogaf.com/forum/showpost.php?p=179568533&postcount=279
  15. Parallel Production and new boards

    Any more info on status of GPU drivers?